import pygame import sys import random from pygame.locals import * redColor = pygame.Color(255,0,0)#目标方块 whiteColor = pygame.Color(255,255,255)# 贪吃蛇 blackColor = pygame.Color(0,0,0) #背景颜色 #定义游戏结束的函数 def gameOver(): pygame.quit() sys.exit() #实现工作方式 def main(): #3.1初始化pygame pygame.init() #3.2定义一个变量来控制游戏的速度 fpsClock = pygame.time.Clock() #3.3定义一个窗口 playSurface = pygame.display.set_mode((640,480)) pygame.display.set_caption('贪吃蛇') #初始化变量 snakePosition = [100,100]#起始位置 snakeBody = [[100,100],[80,100],[60,100]]#蛇身 targetPosition = [300,300]#目标方块位置 targetFlag = 1 direction = 'right' changeDirection = direction #3.5pygame中的时间要放到一个实时循环当中来处理 while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() elif event.type == KEYDOWN: if event.key == K_RIGHT: changeDirection = 'right' if event.key == K_LEFT: changeDirection = 'left' if event.key == K_UP: changeDirection = 'up' if event.key == K_DOWN: changeDirection = 'down' if event.key == K_ESCAPE: pygame.event.post(pygame.event.Event(QUIT)) #3.6确定方向 if changeDirection == 'left' and not direction == 'right': direction = changeDirection if changeDirection == 'right' and not direction == 'left': direction = changeDirection if changeDirection == 'up' and not direction == 'down': direction = changeDirection if changeDirection == 'down' and not direction == 'up': direction = changeDirection #3.7根据方向移动蛇头的位置 if direction == 'right': snakePosition[0] += 20 if direction == 'left': snakePosition[0] -= 20 if direction =='up': snakePosition[1] -=20 if direction == 'down': snakePosition[1] += 20 #3.8蛇增加的长度 snakeBody.insert(0,list(snakePosition)) # 如果贪吃蛇位置和方块位置重合 意味吃掉了方块 if snakePosition[0] == targetPosition[0] and snakePosition[1]==targetPosition[1]: targetFlag = 0 else: snakeBody.pop() if targetFlag == 0: x = random.randrange(1,32) y = random.randrange(1,24) targetPosition = [x*20,y*20] targetFlag = 1 #3.9绘制显示层 playSurface.fill(blackColor) for position in snakeBody: pygame.draw.rect(playSurface,whiteColor,Rect(position[0],position[1],20,20))#蛇 pygame.draw.rect(playSurface,redColor,Rect(targetPosition[0],targetPosition[1],20,20))#目标方块 #游戏结束 pygame.display.flip() if snakePosition[0]>620 or snakePosition[0]<0: gameOver() if snakePosition[1] >460 or snakePosition[1] < 0: gameOver() #控制游戏速度,越大速度越快 fpsClock.tick(5) if __name__ == '__main__': main()